Open Thread 223
This is the weekly visible open thread. Post about anything you want, ask random questions, whatever. ACX has an unofficial subreddit , Discord , and bulletin board , and in-person meetups around the world .
Metadata
- Published: May 08, 2022
- Source: https://www.astralcodexten.com/p/open-thread-223
- Document ID:
2022-05-08_open-thread-223_full
Category Map
Events
- Book Review Contest (14 mentions)
Organizations
- Discord (84 mentions)
- Astralcodexten Com (71 mentions)
- subreddit (55 mentions)
- bulletin board (32 mentions)
People
- hiddenhare (1 mentions)
Software
- Vim (1 mentions)
Full Primary Source Text
This is the weekly visible open thread. Post about anything you want, ask random questions, whatever. ACX has an unofficial subreddit , Discord , and bulletin board , and in-person meetups around the world . 95% of content is free, but for the remaining 5% you can subscribe here . In this week’s news: 1: Based on your ratings, I’ve selected twelve finalists for the Book Review Contest, and will be posting one every Friday from now until July. 2: Comment of the week is hiddenhare on UX (and the thread below). But also, Vim : 3D video games are running enough math to compute and draw an entire three-dimensional world with tens of millions of triangles and complex interacting physics, and they’re doing it SIXTY TIMES EVERY SECOND (at least! More than twice that if you’re using a 144Hz monitor). That is, they’re doing it once every ~16.67 miliseconds. (6.95ms at 144 frames per second). Consider that fact, next time you open some boring 2D software on your computer and it takes a couple seconds to load a dozen flat buttons and images, and then you click on a menu and it inexplicably hitches for a few hundred milliseconds . This is a pretty striking observation and I’m interested in hearing people’s thoughts on what’s up.